prototype vs. sim—validating software and ux design

Making is designing. Use technology to make ideas real as part of the design process (not only part of the build process). Watch the rise and fall of what people change/tinker with (DIY culture) to know where you are getting it right (things that are left alone) and where you are not there yet (things that are modded). Perceptual prototyping is maturing.

lean UX — getting out of the deliverables business

[ SXSW Bios ] #leanux @jboogie Brief Traditionally User Experience Design has been a deliverables practice. Wireframes, sitemaps, flow diagrams, content inventories, taxonomies and “The Spec” defined the practice of UX Designers (IxD, UX Design, whatever, etc). While this work has helped define what UX Designers do and the value our work brings to the […]

5 steps to bulletproof UX strategy

[ SXSW Bios ] #rhjr_ux5 @rhjr Experience Strategy Company realizes they have a bad product or service. Where are our pain points? Or are we at a point of stagnation? “The dip”. What are current usage patterns? Case: Entry: search engine, Landing: content page, Exit: high bounce rate. Companies usually approach this in reverse order, […]

the ten commandments of UX

UX is a thread that runs through all of our disciplines, and which no discipline owns or controls. Everyone is a UX professional to one level or another (“t-shaped people”). [ session description ] Presenter(s) Raina Van Cleave @rainaterror Nick Finck @nickf Date 13 March 2010 Tag(s) #10commandmentsofux #uxsxsw Books Rosenfeld Media: discount code NICKFINCK […]

developing super senses: tools to know your users

holy crap, it’s andy budd. holy crap, it’s mark trammell. usability testing and user research should be at the beginning, middle, and end of of a project. regularly scheduled user research sessions can start interweaving user research into the entire process. Presenters Mark Trammell (Digg) Juliette Melton (User Experience Mgr, Lumos Labs) Nate Bolt (Bolt|Peters) […]