prototype vs. sim—validating software and ux design

Making is designing. Use technology to make ideas real as part of the design process (not only part of the build process). Watch the rise and fall of what people change/tinker with (DIY culture) to know where you are getting it right (things that are left alone) and where you are not there yet (things that are modded). Perceptual prototyping is maturing.

the right way to wireframe

In the UX field: no one shows their work! So Todd and Russ are here to show us everything they do when they build a design project. Has anyone seen a wireframe from Jesse James Garrett, Peter Morville, or Jared Spool? If you are arguing about the differences between wireframes and prototypes or the best …