your design process is killing you

There are markers and paper being distributed, butcher paper being put up on the wall. Get ready to touch and feel, people.

[ session description ]

Presenter(s)
Sara Summers
Date
14 March 2010
Tag(s)
#designprocesskillingyou

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the ten commandments of UX

UX is a thread that runs through all of our disciplines, and which no discipline owns or controls. Everyone is a UX professional to one level or another (“t-shaped people”).

Morville's ux honeycomb: to get to value, create products that are findable, usable, useful, desirable, accessible, and credible.

[ session description ]

Presenter(s)
Raina Van Cleave @rainaterror
Nick Finck @nickf
Date
13 March 2010
Tag(s)
#10commandmentsofux
#uxsxsw
Books
Rosenfeld Media: discount code NICKFINCK
Sites
What is UX?

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the right way to wireframe

In the UX field: no one shows their work! So Todd and Russ are here to show us everything they do when they build a design project. Has anyone seen a wireframe from Jesse James Garrett, Peter Morville, or Jared Spool?

If you are arguing about the differences between wireframes and prototypes or the best tools (OmniGraffle, Visio, Fireworks, Balsamiq Mockups, Axure), you are missing the point. The best tool / model is the one you are most comfortable with and the one you can produce the best output with. The idea is to communicate your concept to someone else, period.

Requirements. Research. Audience. [Content Strategy?]. Concepts (sketch). Wireframe/Prototype. Visual Design.
[ session description ]

Presenter(s)
Todd Zaki Warfel @zakiwarfel
Russ Unger @russu
Date
13 March 2010
Tag(s)
#rightwaytowireframe1
#rwtw
Books
Prototyping (Zaki Warfel)
Project Guide to UX Design (Unger)
Videos
Will Evans
Russ Unger
Todd Zaki Warfel
Playlist from ixd10

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i can’t have a tablet for $500 (yet).

So the iPad is a large-format iPod Touch when people thought Apple would be entering the tablet market the same way everyone else has entered that market: re-working an operating system to a touch/large-format interface. People were expecting Mac OS X on a touch screen. Instead, Apple decided to expand the featureset of the mobile environment used in the iPhone and iPod Touch devices. Even more device-centric than Mac OS X, the mobile environment is geared toward getting the best bang out of mobile-sized processors rather than mediocrity. This is always Apple’s approach, so why are we surprised by a product that does things in a different way? Yet controversy abounds and the technorati is sadface.
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universal design in education

Some people in higher education don’t get universal design, especially when creating curriculum or web sites. UD isn’t about the branding or style. And it isn’t about accommodation or creating content for the lowest common denominator student (a phrase that borders on insulting to those students who are left out when universal design isn’t practiced). UD is about getting it right the first time by providing content accessible to all users, not just those with a disability. Instead of one-size-fits-all, UD recognizes that there are numerous sizes. The goal is to provide a continuum of sizes to fit each individual. To suggest otherwise is to miss the point entirely.
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universal by design

James Craig at his deskThis ain’t your mom’s accessibility panel. This is how universal design benefits everyone, not just those with disabilities. Universal design is “design that is so thoughtful that it works for everyone from the start instead of needing to be ‘patched’ for the disabled.” The idea is to make a more enabled future for everyone, not just traditional disabled people.

The curb cuts (ramps) on sidewalks or roads are probably the best examples of universal design. Think about how many non-disabled people use those ramps for pushing strollers/prams, riding bikes or skateboards. This was a solution that helped everyone.

Presenter
James Craig, Apple Inc
Date
Tuesday, March 17
Site
cookiecrook

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designers and developers:
why can’t we all just get along?

I arrived at this session and it was SRO and full. I got some final ideas (after making it inside with 15 minutes to go):

  • When designers push their vision out to “version 10″, it can cause tension with developers who are usually starting from the other end (i.e., Agile). Developers want to start small (and efficient/elegant) and progressively build toward a design. Balance is key.
  • The best possible thing a designer can do for a developer is to share the problem and challenges, not just ask for a composed feature. That way the designer is asking to partner on the solution with the developer. Happiness ensues.
  • The best possible thing a developer can do for a designer is to communicate principles and needs to designers to create a more common ground. For example, talking to designers about considering both real-time interactivity and asynchronous actions.
  • The best possible thing both can do is hang out with each other outside the office.
  • Build trust.

For the rest of the notes, I depend on my trusty Michigan friend, daniel slaughter. He takes amazing notes.

These are notes from a session at sxsw interactive. My own take on topics are mixed in with what the presenters were actually saying, so do not assume all of this content is my own.

wireframes for the wicked

There is not just one wireframe for a project. You need a wireframe for each type of documentation user: design team, business people (how does this affect them during day to day), managers (are the ideas good ones?), developers (details so they know how to build).

Presenters
Nick Finck (Principal / Director of User Experience, Blue Flavor)
Donna Spencer (Maadmob)
Michael Angeles (Dir of User Experience, Traction Software)
Date
Monday, March 16
Sites
The Slides! The Slides!
Balsamiq Studios
OmniGraffle
iplotz
Books
Sketching User Experience

Iterate from sketches to a wireframe.
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everything you know about web design is wrong

When you should get design involved? At the beginning along with everything else. You can’t compartmentalize anymore (marketing, business, design, tech; design: interaction, information, visual, info architecture). You can teach in compartments, but you can’t work in compartments. Education has to start out compartmentalized but with a goal to aggregate (inter-disciplinary capstone projects planned from the very first freshman class). You get people to swing back and forth from being the expert to being the smart guy in the room.

Presenter
dan willis, sapient
@uxcranks
Date
Friday, March 13
Site
podcast
ux crank
the pdf
Books Mentioned
the experience economy. pine, gilmore.

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