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	<title>almost daniel &#187; accessibility</title>
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		<title>universal design in education</title>
		<link>http://almostdaniel.com/2009/05/09/universal-design-in-education/</link>
		<comments>http://almostdaniel.com/2009/05/09/universal-design-in-education/#comments</comments>
		<pubDate>Sat, 09 May 2009 06:39:12 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[curriculum]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[progressive enhancement]]></category>
		<category><![CDATA[universal design]]></category>

		<guid isPermaLink="false">http://almostdaniel.com/?p=240</guid>
		<description><![CDATA[Some people in higher education don&#8217;t get universal design, especially when creating curriculum or web sites. UD isn&#8217;t about the branding or style. And it isn&#8217;t about accommodation or creating content for the lowest common denominator student (a phrase that borders on insulting to those students who are left out when universal design isn&#8217;t practiced). [...]]]></description>
			<content:encoded><![CDATA[<p>Some people in higher education don&#8217;t get universal design, especially when creating curriculum or web sites. UD isn&#8217;t about the branding or style. And it isn&#8217;t about accommodation or creating content for the lowest common denominator student (a phrase that borders on insulting to those students who are left out when universal design isn&#8217;t practiced). UD is about <em>getting it right the first time</em> by providing content accessible to all users, not just those with a disability. Instead of one-size-fits-all, UD recognizes that there are numerous sizes. The goal is to provide a continuum of sizes to fit each individual. To suggest otherwise is to miss the point entirely.<br />
<span id="more-240"></span></p>
<hr />
The original view on accessibility was that you had to create a special solution for disabled users in addition to your general solution for non-disabled users. After you created your original curriculum (or web site), you went back and tried to add features that made your site more accessible. For example, building that whizz-bang, Flash-only (&#8220;high bandwidth&#8221;) web site, and then duplicating it as a text-only (&#8220;low bandwidth&#8221;) site. Sound familiar? It was a compliance issue: as long as you made <em>something</em> accessible, you were in the clear. </p>
<p>For those who can&#8217;t get past 1998, <a href="http://en.wikipedia.org/wiki/Universal_design">universal design</a> is about building things that everyone can use, no matter their level of capability. It is this simple:</p>
<blockquote><p>&#8220;In terms of curriculum, universal design implies a design of instructional materials and activities that allows learning goals to be attainable by individuals with wide differences in their abilities to see, hear, speak, move, read, write, understand English, attend, organize, engage, and remember. Such a flexible, yet challenging, curriculum gives teachers the ability to provide each student access to the subject area <em>without having to adapt the curriculum repeatedly to meet special needs</em>.&#8221;  ~ <a href="http://www.ericdigests.org/2000-4/access.htm">Curriculum Access and Universal Design for Learning</a>
</p></blockquote>
<p>For goodness sake, universal design is trying to reduce the workload and number of special requests. That has to be positive, right?</p>
<p>The same goes for web sites. Good web designers/developers make an effort to create very well formed, semantic and progressively enhanced web sites. Not only does this approach help organize content in a cleaner, more reusable fashion, but paying attention to standards up front means that my web site is usable by everyone. I don&#8217;t have to go back and create a segregate site that is specifically accessible to certain people. Instead, I get to manage a single site that provides complete content to all users. With progressive enhancement (rooted in universal design principles), that content can be experienced by users with a broad range of capabilities.</p>
<p>People who don&#8217;t get UD feel that if they can&#8217;t have their Flash-only website, they are limited in some manner. I&#8217;ve found that web sites that follow a <a href="http://en.wikipedia.org/wiki/Progressive_enhancement">progressive enhancement</a> model (build it first so it works for everyone, then add layers of the &#8220;whizz-bang&#8221; so you get the final product you want) end up more powerful and more robust. You have to work <strong>smarter</strong> on the front end, but there&#8217;s a kind of gestalt that happens when you do it well instead of just doing it with the latest/greatest technology (or the way you&#8217;ve always done it).</p>
<p>UD is meant to be an approach that takes the segregation out of accessibility efforts. Instead of accommodating after the fact, we are simply designing better content. If you do it right, you are not creating curriculum for the lowest common denominator. You are creating curriculum that can be consumed by the widest range of students possible. You are creating web sites that reach the widest possible audience. To attempt otherwise is to stick with the idea that all students (and web site visitors) are alike. We know they are not, and we know their learning/interaction styles are not the same (disability or no). Even if disabilities were not at issue here, universal design would still be the best way to create curricula, web sites, buildings, sidewalks, etc., because universal design recognizes that worthwhile learning and interaction cannot be homogeneous. </p>
<p>Pony up your stale curricula and inaccessible web sites, academia, and build something that works for each unique student or site visitor instead of something that works only for people with the same capabilities as you.</p>
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		</item>
		<item>
		<title>universal by design</title>
		<link>http://almostdaniel.com/2009/03/17/universal-by-design/</link>
		<comments>http://almostdaniel.com/2009/03/17/universal-by-design/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 20:15:25 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[universal design]]></category>

		<guid isPermaLink="false">http://almostdaniel.com/?p=167</guid>
		<description><![CDATA[This ain&#8217;t your mom&#8217;s accessibility panel. This is how universal design benefits everyone, not just those with disabilities. Universal design is &#8220;design that is so thoughtful that it works for everyone from the start instead of needing to be &#8216;patched&#8217; for the disabled.&#8221; The idea is to make a more enabled future for everyone, not [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: right" class="alignright" src="http://farm4.static.flickr.com/3263/2871382790_0c168afd41.jpg?v=0" alt="James Craig at his desk" width="240" height="180" />This ain&#8217;t your mom&#8217;s accessibility panel. This is how universal design benefits everyone, not just those with disabilities. Universal design is &#8220;design that is so thoughtful that it works for everyone from the start instead of needing to be &#8216;patched&#8217; for the disabled.&#8221; The idea is to make a more enabled future for everyone, not just traditional disabled people.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Curb_cut">curb cuts</a> (ramps) on sidewalks or roads are probably the best examples of universal design. Think about how many non-disabled people use those ramps for pushing strollers/prams, riding bikes or skateboards. This was a solution that helped everyone.</p>
<dl>
<dt>Presenter</dt>
<dd>James Craig, Apple Inc</dd>
<dt>Date</dt>
<dd>Tuesday, March 17</dd>
<dt>Site</dt>
<dd><a href="http://cookiecrook.com/">cookiecrook</a></dd>
</dl>
<p><span id="more-167"></span></p>
<hr />
How does universal design connect to the concept of &#8220;quality of craft&#8221;? How does accessibility work its way into the design process instead of being put to the end of the process / next release (lazy developers)?</p>
<p>Accessibility is more like a design process (judgment) than a technical coding process (validation). Universal access tools can help augment the interactive/sensory experience. Standardistas and technogeeks are getting into accessibility as another tool in the toolkit, but universal design is a more integrated approach. It has to be more than a patch with a new tool.</p>
<p>Accessiblity: tty machines<br />
Universal design: Text messaging</p>
<p>Sound icon: the sound of trash being emptied. Unobtrusive.</p>
<p>James went on to talk about the creator of the segway and the IBOT, who is working on cybernetic replacements.</p>
<h3>Gesture Recognition</h3>
<p>A game called <a href="http://www.cc.gatech.edu/ccg/projects/copycat/">Copycat</a> to teach sign language to deaf children. Johnny Lee and <a href="http://johnnylee.net/projects/wii/">turning a Wii remote into a gesture recognition program</a>. Minority Report. If there is gesture recognition productivity apps, the movements will likely be more reserved and finger-oriented.</p>
<h3>Haptic/BCI Examples</h3>
<p>Feedback related to a sense of touch (output from the computer). <a href="http://www.newscientist.com/article/dn10846">Braille-on-the-back</a>. <a href="http://www.ubergizmo.com/15/archives/2008/08/haptic_radar_project.html">Haptic Radar headband</a> (University of Tokyo)–&#8221;meta-perception&#8221;. <a href="http://www.enhancedvision.com/index.cfm/pid/218/Products/Enhanced/Vision/JORDY">JORDY</a> (Joint Optical Reflective DisplaY). <a href="http://en.wikipedia.org/wiki/F-35_Lightning_II">F-35</a> haptic sensor body suit and helmet. <a href="http://www.editinternational.com/read.php?id=47dddf0cc6a35">Jim Jatich</a> (spinal injury; implanted electrodes into his hand–first cybernetic human) had his brain signals recorded while thinking about moving his muscles, then were mapped to the electrodes in his hands so he built new muscle memory to regain movement. Brain-computer Interface (BCI). <a href="http://neurophilosophy.wordpress.com/2006/07/13/brain-machine-interface-controls-movement-of-prosthetic-limb/">Matthew Nagel</a> (spinal column injury)–Brain Gate: record patterns of brain activity and uses that muscle memory to communicate to a computer.</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>tables don&#8217;t kill people, they just kill accessibility.</title>
		<link>http://almostdaniel.com/2009/02/24/tables-dont-kill-people-they-just-kill-accessibility/</link>
		<comments>http://almostdaniel.com/2009/02/24/tables-dont-kill-people-they-just-kill-accessibility/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 23:22:02 +0000</pubDate>
		<dc:creator>daniel</dc:creator>
				<category><![CDATA[blog]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[portals]]></category>

		<guid isPermaLink="false">http://almostdaniel.com/?p=50</guid>
		<description><![CDATA[At least, tables (can) kill accessibility in web portals.
Accessibility in a portal has always been a challenge. It has to do (initially) with boxes.
Many early portals used quite hideous tables to layout the screen. Hey, a portal is a set of boxes, right? Oracle Portal still enforces a level of table-as-layout. Tables aren&#8217;t evil, but [...]]]></description>
			<content:encoded><![CDATA[<p>At least, tables (can) kill accessibility in web portals.</p>
<p>Accessibility in a portal has always been a challenge. It has to do (initially) with boxes.</p>
<p>Many early portals used quite hideous tables to layout the screen. Hey, a portal is a set of boxes, right? Oracle Portal still enforces a level of table-as-layout. Tables aren&#8217;t evil, but as layout devices they make it difficult to control keyboard interaction on a screen. You have to really implement them right to keep them accessible.</p>
<p>But my main problem with tables as a way to arrange a set of boxes is that the boxes (portlets) on a page are not always neat, tabular data in common rows and columns. <em>Tables are for arranging tabular data.</em> That means there are common relationships among the data sets.</p>
<p>A portlet is too complex an interaction to always fit as &#8220;tabular data&#8221;. The ways I want to navigate a table of numeric data is usually different from the way I want to interact with a portlet or group of portlets. For example, do I have to tab through every portlet (and inside through the inner elements) on the screen in order to get to the one I want (with the keyboard)? Or can I jump through HTML headers like <em>every other well-formed webpage I encounter?</em></p>
<p>The other problem with tables is styling. Think about how difficult it is to style your own profile at MySpace. Nested tables to the nth degree. Portals are susceptible to this trap as well. Taking a beautiful Photoshop design of a portal interface and then attempting to style unclassed table cells (when tables themselves tend to break certain CSS layout rules–or better yet, when there is inline CSS inside a table definition that you cannot override!) is an exercise in insanity. I mention this because the level of design control I have over my content is usually closely related to the level of accessibility I can ensure in a page.</p>
<p>So the first accessibility challenge for portals is having enough control over the page layout interface to display portlets on a page in a way that is semantic and easy to interact with via a keyboard. The second is having enough freedom to make it look great.</p>
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